COLLISIONcollective

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*                        For engineers that moonlight as artists and artists that moonlight as engineers                                         *
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UV_TASTE

Custom PCB, custom electronics, acrylic, copper, silver, silicone and custom software
2014
UV_TASTE

UV_TASTE is a wearable mouth piece that takes UV light and translates it into taste on the tongue of the user. Ultra Violet Radiation is is a phenomena that occurs outside of a human’s natural perception range, it is manifested as a wave which frequency is above violet color; the highest frequency perceived by the human eye. This object augments the human body and overlays on the user a new sensory input; it allows him/her to perceive the unperceived; it raises awareness on a natural invisible phenomena that affects our lives without being noticed.

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untitled V (conduit)

Carpet, paper, acrylic and plastic on canvas
2014
untitled V (conduit)

untitled v (conduit) is the fifth work in a seriestitled “conduit”. It also happens to serve as the firstwork in a series titled “parallelogram”, as it sparkedan ongoing investigation with that particular shapein the visual field. The conduit series primarilyfocuses on communicative tensions through languageof domestic electronics.

hand.007

Laser Cut Sheet Acrylic, Wood, LEDs
2014
hand.007

This work is in my series of hands created by cutting sheets of acrylic (Plexiglas) and stacking them together. In this work the hands create a void which can be occupied by a small creature, and air holes are provided for ventilation.

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The Alchemist

Aluminum, wood, mirrored glass, Acrylic plastic, LEDs, Teflon/copper wire
2014
Artwork by collisi1

A geometrically perfect sphere of moving, glowing light is projected to appear to sit two feet outside a small cube atop a pedestal. The imaginary form, not unlike a hologram, churns and flows as the viewer approaches, like a burning star bursting with ever-changing solar flares. The sphere is an illusion created by what is inside the box, which is itself hard to discern. Like much of my work, this sculpture uses illusion, optic tricks, and a clever use of relatively simple materials to achieve an mesmerizing and otherworldly experience for my viewer.

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Eye of the Beholder

Wood, acrylic
2014
Artwork by collisi1

I created this relief sculpture by using computer code to map a wall texture from Eye of the Beholder 2: The Legend of Darkmoon, a 1991 DOS game, to a three-dimensional form. I milled this form on a CNC milling machine out of wood, and I have been carefully painting the original image back onto the object. Areas of dark value are short, and areas of light value are tall. The original colors painted back onto the physicalized lights and darks results in an unexpected and ambiguous experience for the viewer.

Verbing Man

Wood, steel, plastic (acrylic mirrors and foam)
2012
Verbing Man @COLLISION18:present

 

Verbing Man is the latest in a series of animation devices which I call Image Engines. It was designed to maximize interactivity. It is an animated sculpture which, like a zoetrope, uses persistence of vision to create an illusion of continuous motion from a series of “frames”.  Verbing Man offers unprecedented interactivity for this type of sculpture due to the use of 12 poseable artist mannequins as frames, making it possible for the animation to be repeatedly altered and remade by viewers. Further, the mannequins are arranged on a platter which viewers rotate by means of a crank in order to bring the animation to life.

Verbing Man uses new materials to reinvent a 19th century technology in which an inner circle of mirrors was used to animate, in reflection, an outer circle of flat images mounted on the same rotating wheel. Verbing Man is likely the largest praxinoscope ever made with a wheel diameter of 4 feet instead of the more typical 4 inches. For technical reasons, it is also likely that this is the first time a praxinoscope has been used to animate three dimensional objects. The use of mirrors instead of strobe lights or slits means that animations are visible in almost any lighting condition, from candle light to full sun, and from all sides at almost any angle.

Wonder

proximity sensor, 54 servo motors, Arduino microprocessor, MDF panel, acrylic, house paint, spray paint, ink and graphite
2011
Artwork by [user-name]
Artwork by [user-name]
Artwork by [user-name]

Wonder (2011) is an interactive, kinetic sculpture that is brought to life by the movement of others. From a distance, the white dots appear to be a constellation, and the work remains static. As a person approaches, the motors suddenly come to life and the dots slowly coalesce to spell the word 'wonder'. However, much like a pointillist painting, the word is illegible when viewed up close. Because of that, it ideally requires two or more people to participate. The person approaching or ‘wondering’ becomes the artist/performer, physically bringing the work to fruition with their movements. Onlookers are given the ability to see the ‘wonder’ in the making, both literally and metaphorically. The typically passive act of looking becomes a physically active performance, and people in the vicinity are able to watch and be entertained by the spectacle of it. It is the sculpture's playful nature that really interests me. Whether or not viewers ever discover the word ‘wonder’ within the work is not important. Meaning is constructed and elaborated collectively, through a shared and hopefully memorable experience. 

Wonderlust

Polymer clay, acrylic mirror, acrylic panels, proximity detectors, LEDs, pager motors, ultrasonic water foggers, H0 scale figures
2012
Wonderlust
Wonderlust - detail

Wonderlust is a glittering, mysterious, miniature cavern. The floor of the cavern is colonised by vague organic shapes shrouded in a gently moving mist. From the ceiling of the cavern hang a cluster of immaculate mirrored rectangular bars of varying lengths. Bright lights shine shine up from the floor but are dimmed by the mists. Visitors notice the resemblance of the suspended bars to data representations like histograms. The column lengths suggest a measurement of an aspect of the shapes found directly below them. As visitors approach the piece, their curious examination triggers movement of tiny observers contemplating their environment. As they spin, the observers kick up the mists both hiding and revealing aspects of the cavern.

The piece suggests a dialog between Nature and one of the ways in which we attempt to understand it - scientific study. Do we diminish the subject by reducing it to numbers? Does the abstraction really reveal anything more? Is wonder lost or gained when we try to satisfy our curiosities?

This piece is part of a series of works I have made exploring the value we place in scientific discovery and what consequences such reverence might have for making progress - either in deepening and elaborating a paradigm or shifting to a new one. Previous works show data and models rendered either verbatim or abstractly in gild, glitter and rhinestones while all other explanatory information is lost.

Undulum

cast acrylic, wood, aluminum, neoprene foam, motor, phenolic laminate, steel
2011
Artwork by [user-name]

I’ve long been fascinated with the segmented structures of larvae and of spinal forms and their ability to express elegant motion through waveforms and writhing. Undulum is the first attempt in a series of sculptures under development inspired by sinuous motion in nature.

The mechanism of Undulum is deceptively simple and consists of a helically shaped rod that rotates within a flexible sheath, which in turn is anchored. A second, outer, sheath is built of translucent acrylic shapes held apart by preloaded flexible foam spacers and is also anchored. As the rod rotates within the core of the sculpture, the outer sheath rides the convolutions of the inner sheath as it contorts to follow the changing shape of the rod within.

See video

Toilet Bowl Aquarium

toilet seat, screen and video player, poured acrylic window
Artwork by [user-name]
Artwork by [user-name]

The Toilet Bowl Aquarium is a site-specific installation conceived specifically for the Axiom bathroom. The existing toilet seat in the bathroom is replaced with a modified toilet seat and lid containing a window that shows, encapsulated in a toilet bowl, fish swimming in a natural environment similar to those often affected by sewage outflows.
Patrons are able to interact with the installation by opening and closing it, sitting on it, and by using the toilet normally.

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