COLLISIONcollective

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Up

Cardboard box, electronics, 5 min video loop
2013
Artwork by collisi1

A small-scale video installation in a cardboard mailing box. Multiple iterations of the artist attempt to jump out of the box.

Glitchometry Stripes

Inkjet print mounted on lightbox
2014
Daniel Temkin: Glitchometry Stripes

Each image begins as a series of vertical black and white stripes. They are sonified -- imported into an audio editor. Sound effects are added to individual color channels, transforming the image. Because the tool is used in an unconventional way, there is no immediate way to monitor the effect. The image manipulator has a sense of what each effect does, but no precise control over the result. These sound effects -- flanger, dynamic delay -- curve the initial lines, creating images reminiscent of Op Art artists like Bridget Riley and Victor Vasarely. It is a wrestling with the machine, -- as Curt Cloninger describes databending, “like painting with a very blunt brush that has a mind of its own.”

TRANS-ELEMENTAL / Mixed Reality Installation

Aluminum stand, metal box, micro-controller with DC motors and servo, wind chime, video projector, computer
Artwork by collisi1

Can natural elements from a virtual reality take solid form and exist in our physical reality? Can virtual particles affect real world molecules?

This project is a mixed reality installation in which the wind of Second Life is used to move a windchime in real physical space. The virtual wind’s direction and speed are the variables that determine the device’s functionality in real time. This work creates a parallel between these two realities (virtual and physical), showing how they relate and interact with each other, creating a portal from one world to the other.

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Human Nature

Projector, computer, speakers, X-Box 360 controller
2011
Human Nature

'Human Nature' is a 3D virtual art installation, created with video game technology.  It can be presented with either a screen or projector. Viewers can navigate through the installation using a standard game controller. Dimensions are variable.

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Mortality Shmortality

oatmeal box, paper, glue, led light and video-player
2010 - 2012
Artwork by [user-name]
Artwork by [user-name]

A diorama that has the illusion of little characters moving around inside it: a scientist presses a button on a giant ray-gun that brings to life a monster on a slab.  When the monster awakes the overjoyed scientist comes down from his machine to greet him but the monster tries to kill him. The scientist narrowly escapes out the doorway.  The monster then looks longingly back at the slab and goes to lie back down. As soon as he goes lifeless the scientist reemerges at the controls and turns the ray gun back on starting the entire loop over.  The whole scenario lasts about 1 minute.

The Trouble with Algorithmic Art

C-print transparency over light box
2009
Artwork by [user-name]

simulations. The surfaces represent boundaries between fluids in a virtual space, and those fluids are constrained to obey certain rules of physics. In The Trouble with Algorithmic Art, the subject is the result of a simulation of
the collision of three spherical blobs. The surfaces are rendered as thin, colored, sheets of glass in front of a virtual light box. The image is then presented as a transparency, illuminated by a real light box.
The Trouble With Algorithmic Art describes a frustration that I sometimes feel with my chosen form of artistic expression. Because I use computational algorithms to define the detail and structure of my subjects, the resulting forms should only bear resemblance to natural shapes insofar as those natural shapes originate from the same fluid forces. For example, when I view my simulation results, I might expect to see a cloud, but not a book. But the pattern-matching capability of the human mind conveniently ignores such physical limitations---especially in the rigid medium of a still image---and mine regularly conjures an embarrassingly puerile form.

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