COLLISIONcollective

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*                        For engineers that moonlight as artists and artists that moonlight as engineers                                         *
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Cosmos

Acrylic mirror, iPad, wood
2014
Cosmos

Cosmos is a video installation that depicts a chaoticlandscape of generated visuals. Multi-layered visualimages, organic forms created by computer code,and captured video images blend into a spectaclelandscape that continuously changes and generatingbased on Fractal theory. The Fractal dimension ofthe universe and landscapes infinitely regeneratingand reproducing. This video illustrates both randomnessand hierarchal structuring on the scale ofthe universe at very large detail or ultra small scales. 

Mimic

collected plant materials, mixed media
2014
Mimic

Mimic is part of a series that attempts to imagine the growing influence of cell tower proliferation onto living things - and vice versa. This work was originally conceived as a prop for an in-progress video work that plays against one such future scenario where cell towers are recognized as an invasive species. Mimic is essentially meant to prompt those questions, “What are these things? Why are they sprouting up everywhere? What do all those parts do? Are they transmitting or receiving?”

Topio: Digital Video Coffee Table

Maple wood with black stain, tempered glass, commercial Samsung screen in custom enclosure, digital file on CF card
2013
Artwork by collisi1

The first digital video fine art coffee table. A hit at SCOPE: Miami Beach in December 2013, the piece features my digital video work: Bora Bora: Palm Fronds. Based on original footage shot in Bora Bora, the regular leaf structure of palms trees and strong island lighting help create endless geometric investigation of the green palette. (Other videos can also be shown.)

The table is a custom-made hard-wood fully functional piece of furniture. Topio (from the Greek word for landscape) takes my “modern landscapes” art work off the wall and out of “TV mode” to become the center of a room and integrate with its environment. The embedded screen is a custom-made professional signage design with commercial screen that can run flat and run 24/7. No remote controls needed. Dimming knob under table.

See video

Pick-up Sticks

Wooden shelves, pickup sticks game, light, graphite block, lens
2013
Pick-up Sticks

surveyed by live projection through a small lens onto a block of polished graphite. The projection onto the graphite is inverted, but very recognizable as the players hand and the game being played. The quality of the projected image is strange and exquisite.

The intention of the work is to mediate the interaction between players of this dexterity game, and to mediate thier noticing of the strange mediation. The other intention is to present the entire piece, players included, as a work of art.

See video

hand.007

Laser Cut Sheet Acrylic, Wood, LEDs
2014
hand.007

This work is in my series of hands created by cutting sheets of acrylic (Plexiglas) and stacking them together. In this work the hands create a void which can be occupied by a small creature, and air holes are provided for ventilation.

See video

The Alchemist

Aluminum, wood, mirrored glass, Acrylic plastic, LEDs, Teflon/copper wire
2014
Artwork by collisi1

A geometrically perfect sphere of moving, glowing light is projected to appear to sit two feet outside a small cube atop a pedestal. The imaginary form, not unlike a hologram, churns and flows as the viewer approaches, like a burning star bursting with ever-changing solar flares. The sphere is an illusion created by what is inside the box, which is itself hard to discern. Like much of my work, this sculpture uses illusion, optic tricks, and a clever use of relatively simple materials to achieve an mesmerizing and otherworldly experience for my viewer.

See video

Eye of the Beholder

Wood, acrylic
2014
Artwork by collisi1

I created this relief sculpture by using computer code to map a wall texture from Eye of the Beholder 2: The Legend of Darkmoon, a 1991 DOS game, to a three-dimensional form. I milled this form on a CNC milling machine out of wood, and I have been carefully painting the original image back onto the object. Areas of dark value are short, and areas of light value are tall. The original colors painted back onto the physicalized lights and darks results in an unexpected and ambiguous experience for the viewer.

Art Is Not an Object (Sculpture)

wooden pedestal with tracking graphic, iPad, software
2013
Art Is Not an Object (Sculpture)

The phrase “art is not an object” has been attributed to a number of artists and thinkers, always followed by another phrase—one that attempts to define art (i.e., as an experience, a way of looking, etc.). My interest is in using this statement to problematize rather than present answers. The piece is also inspired by Robert Indiana’s ubiquitous “LOVE”—one of the most widely seen, reproduced and appropriated art works since Da Vinci’s “Mona Lisa.”

To view the piece, wake up the iPad and hold it so that you see the top of the pedestal in the camera.

extraterrestrial origins of pulsating stars

LED light tubes, wood, plastic, custom software and electronics
2013
extraterrestrial origins of pulsating stars

During the fall of 1967, a heated debate over whether man had finally received contact from another civilization ensued. Not until the next year was another signal discovered and determined to be a rotating, radiating neutron star, spinning at a regular interval. When this radiation is detected by radio telescopes on Earth the pulsing is heard as a frequency or musical tone.

Extraterrestrial origins of pulsating stars examines the timings of 96 rotating pulsars as light and sound. The abstracted screen displays either single stars as a pulsing wave or clusters of stars, creating a cacophony of visual and sonic noise. 

The distant movement of these stars creates a visceral, sensory experience for the audience. Radiation to sound, sound to light, light to sensation.

Dial-A-Style: An Algorithmic Portrait Studio

wood, computer with custom software, webcam, video projector
2013
Dial-A-Style: An Algorithmic Portrait Studio
Dial-A-Style: An Algorithmic Portrait Studio
Dial-A-Style: An Algorithmic Portrait Studio
Dial-A-Style: An Algorithmic Portrait Studio
Dial-A-Style: An Algorithmic Portrait Studio

Dial-A-Style - An Algorithmic Portrait Studio is an interactive video installation that allows visitors to create digital self-portraits in a variety of painterly styles. Through experimentation, viewers will come to understand and appreciate how various styles of painting impact the emotional connection to the artwork.

For online images created by this system, please see http://www.robgon.com/DialastyleImages.aspx

Directions:

  1. Click the Start Button
  2. Position the Webcam
  3. Spin the Wheel
  4. Click the Upload Button

There are four major styles represented on the wheel:

  • Impressionism - in the style of Van Gogh
  • Cubism - in the style of Picasso and Braque
  • Pointillism - in the style of Chuck Close
  • Anime - the Japanese comic style

The wheel can stop in between neighboring styles, which results in a hybrid styled portrait.

Open Source Components:

  • openFrameworks
  • OpenCV library
  • XDoG: eXtended difference-of-Gaussians flandmark face detector

I would like to thank Jennifer Lim for her help with this installation.

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